WebRun the code from within the object. Then every instance of it will check how close the mouse is to itself, and whether the mouse is colliding with itself (after which you can get the instance to mark a variable as true and change the color if the variable is equal true). WebNov 16, 2016 · You could also use id instead of object to check for the specific instance the code is running under. collision_point ( mouse_x, mouse_y, id, true, false ); This will check to see if the mouse x/y is colliding with the instance the code is currently running under. If you do this though you should just treat it as a boolean return value since ...
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WebJack's Place. 7 $$ Moderate Bars, American (Traditional) Nightlife in Fawn Creek Township, KS. See all nightlife in Fawn Creek Township, KS. Stoney's Grub and Pub. 20. Pubs, … WebIf you want to destroy every instance of the object, you can use with ( obj ) { instance_destroy (); } You can use with ( instance_id ) instead too, to destroy a single instance. Can also be useful for setting a bunch of variables in the other instance. edit: check out the with construction in the manual. Elexios • 6 yr. ago shirtfreak thw
Instances - GameMaker
Webinstead of instance_create (x,y,obj) you can use instance_create_layer (x,y,1,obj) why did they change it? What was wrong with instance_create?? Wow this is an old comment … WebFeb 26, 2024 · It is hard to guess without seeing more code, but place_meeting won't automatically store the colliding object in other - you might want to use instance_place like var door = instance_place (x, y, obj_door); if (door != noone) { player_x = other.target_x; // assuming that door has a target_x variable // ... } Share Improve this answer Follow WebMay 8, 2024 · I'm working on a platformer game using Gamemaker Studio 2. , and currently I'm dealing with implementing platforms (those thin tiles that are able to pass through … shirt framing service poole